Division 58

Publishing activities

This category covers all publishing activities, i.e., publishing content on various media – from printed books and newspapers to software and video games. Essentially, if you produce and distribute information or entertainment in the form of publications or applications, you fall under this category. It should not be confused with printing itself or film production.

Included Activities & Applicability

  • Publishing of books
  • brochures and similar publications Publishing of newspapers and magazines Publishing of catalogues
  • guides and mailing lists Publishing of postcards and other illustrated publications Publishing of software (including video games) Publishing of encyclopedias and dictionaries on various media Publishing of musical scores Publishing of school and educational publications Publishing of maps and atlases

Excluded Activities & Restrictions

  • Production of films and video recordings (NACE 59)
  • Production and broadcasting of radio and TV programs (NACE 60)
  • Printing and reproduction of recordings (NACE 18)
  • Library and archive activities (NACE 91)
  • Retail sale of books (NACE 47.61)
  • News agency activities (NACE 63.91)

Detailed Analysis & Commercial Insights

Publishing Industry in Romania

The publishing industry in Romania, corresponding to NACE division 58, represents a dynamic sector that combines print tradition with digital transformation. From classic publishing of books and newspapers to the publication of software and video games, this macroeconomic category covers a wide range of creative and technological activities. In recent years, the Romanian publishing market has undergone a significant change: alongside established publishing houses, numerous tech startups have emerged, launching applications and educational platforms.

Macroeconomically, the publishing sector contributes to Romania's economy by creating specialized jobs (editors, translators, developers) and stimulating cultural consumption. Although competition with international giants is fierce, local publishers manage to differentiate themselves through local content and adaptation to niches such as school textbooks or children's literature. In the digital area, video games and educational applications have experienced accelerated growth, fueled by Romania's well-trained IT workforce.

Entrepreneurs in this field face multiple challenges: from digital piracy, which affects revenues, to rapid technological changes. Also, production costs for printed materials have increased, and physical distribution is becoming more difficult in the face of online platforms. To survive and thrive, companies must invest in digital marketing and build loyal communities around their brands.

In conclusion, NACE 58 remains a relevant division with great growth potential, especially in the digital area. Entrepreneurs who understand how to combine innovation with respect for quality content can find solid opportunities in this industry.